Wildbrush
A family-made adventure with paintbrush combat and floating islands.

The project
Danny Limanseta describes making Wildbrush with his children: they proposed the mechanics and played each iteration together. The original post describes colored paintbrush attacks, dungeon puzzles, floating islands, and unlockable paintbrush flight. The creator specifies desktop-only play.
Where AI comes in
The creator says Opus 5.5 was used to turn the family's ideas into game features. The account emphasizes repeated play and revision, with the children actively co-creating the experience.
For game makers
A useful example of short idea-to-play loops with the intended players involved. Distinct mechanics, such as color-based attacks, give the experiment a clear identity beyond the use of an AI tool.
Go to the source
Original X post · @DannyLimansetaPlay Wildbrush · DesktopThe game website was reachable when reviewed. AI production details are the creator's account in the original post; gameplay and the development process were not independently reproduced.


