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GameNGen

DOOM, simulated by a neural model instead of a game engine.

Original source
GameNGen — EDITORIAL ILLUSTRATION
EDITORIAL ILLUSTRATION
01 / The project

The project

GameNGen is a research system that simulates the game DOOM using a neural model. Its project page demonstrates real-time interaction and studies how a learned model can stand in for a traditional engine's visual output.

02 / Where AI comes in

Where AI comes in

A diffusion model predicts the next frame using recent frames and player actions. Training includes gameplay from an agent, connecting game interaction data to generative simulation.

03 / For game makers

For game makers

A concrete example of action-conditioned video generation. Developers can study how history length and error accumulation affect a playable simulation, without assuming it replaces general-purpose game engines.

Go to the source

GameNGen · Research projectResearch paper · arXiv

Original project page checked at the time of curation.