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Research demo / Official

Hide and Seek

A simple game. An unexpected arms race of strategies.

Original source
Hide and Seek — EDITORIAL ILLUSTRATION
EDITORIAL ILLUSTRATION
01 / The project

The project

OpenAI studied agents playing hide and seek in a simulated environment with movable objects. Across training, hiders and seekers developed strategies involving barriers, ramps, and tool use.

02 / Where AI comes in

Where AI comes in

Multi-agent reinforcement learning and self-play produced increasingly complex behavior without individually scripting each strategy. The environment and competition shaped what the agents learned.

03 / For game makers

For game makers

A useful reference for emergent gameplay and sandbox design. The game rules and available objects can create surprising strategic depth, even when the starting task is simple.

Go to the source

Emergent tool use · OpenAICode & environments · GitHubResearch paper · arXiv

The official page restricts automated access. See the source notes for the supporting reference.